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	<title>Search Nuggets &#187; process</title>
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	<link>http://blog.comperiosearch.com</link>
	<description>A blog about Search as THE solution</description>
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		<title>12 User Experience Classics</title>
		<link>http://blog.comperiosearch.com/blog/2011/08/29/12-search-ux-classics/</link>
		<comments>http://blog.comperiosearch.com/blog/2011/08/29/12-search-ux-classics/#comments</comments>
		<pubDate>Mon, 29 Aug 2011 13:34:38 +0000</pubDate>
		<dc:creator><![CDATA[Vegard Sandvold]]></dc:creator>
				<category><![CDATA[User Experience]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[process]]></category>
		<category><![CDATA[ucd]]></category>
		<category><![CDATA[user experience]]></category>
		<category><![CDATA[user-centered design]]></category>
		<category><![CDATA[ux]]></category>

		<guid isPermaLink="false">http://nuggets.comperiosearch.com/?p=671</guid>
		<description><![CDATA[Working with search and user experience, I have found plenty of inspiration in many well-written books, articles and lectures. Most of these inspirational sources deal with specific and applicable things like faceted search, design documentation, personas and user testing – familiar topics for everybody who practice user experience design. Other reading experiences leave a deeper [...]]]></description>
				<content:encoded><![CDATA[<p>Working with search and user experience, I have found plenty of inspiration in many well-written books, articles and lectures. Most of these inspirational sources deal with specific and applicable things like faceted search, design documentation, personas and user testing – familiar topics for everybody who practice user experience design. Other reading experiences leave a deeper mark, shaping in part my perspective on the design process. It&#8217;s these experiences that I would like to share with you.</p>
<p>Knowing one&#8217;s roots is important, and it feels good to point out where I stand as a practitioner of user experience design. After ploughing through years of bookmarks and downloaded PDFs – with subsequent strict self-censoring – I came up with this list of 12 extra important sources of inspiration. The selection is wide and eclectic – something pre-Internet, something from yesterday, something obvious, and perhaps even a surprise. I learn something by integrating this knowledge into my own design process, and I hope you find something you like as well. <strong>Enjoy!</strong></p>
<p><a href="http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.93.811&amp;rep=rep1&amp;type=pdf">Principles of Traditional Animation Applied to 3D Computer Animation [PDF]</a> <span style="color: #888888;">by John Lasseter (1987)</span></p>
<p>Good animation = good interaction design! John Lasseter, the grand old man of Pixar and Disney, explains the principles of communication through movement.</p>
<p><a href="http://tafein2009.files.wordpress.com/2009/09/the-myth-of-metaphor.pdf">The Myth of Metaphor [PDF]</a> <span style="color: #888888;">by Alan Cooper (1995)</span></p>
<p>Use conventions, not metaphors! Good conventions are easily learnt and remembered forever – metaphors just limit our thinking to old habits and frames of mind.</p>
<p><a href="http://www.swarthmore.edu/SocSci/bschwar1/Sci.Amer.pdf">The Paradox of Choice: Why More Is Less [PDF]</a> <span style="color: #888888;">by Barry Schwartz (2004)</span></p>
<p>Few, but good alternatives are best! Read the whole book, which explains why low expectations are the key to happiness.</p>
<p><a href="http://www.milkeninstitute.org/publications/review/2008_10/67-85mr40.pdf">Nudge: Improving Decisions About Health, Wealth and Happiness [PDF]</a> <span style="color: #888888;">by Thaler &amp; Sunstein (2008)</span></p>
<p>As designers we have an obligation to help people choose wisely. Not because people are stupid, but because we all would rather not think for ourselves.</p>
<p><a href="http://www.ndinnovators.com/PDF/Amabile_Kill.pdf">How To Kill Creativity [PDF]</a> <span style="color: #888888;">by Teresa M. Amabile (1998)</span></p>
<p>Purpose, mastery and control (and pleasure) are fragile qualities that flourish with care, and wither if neglected.</p>
<p><a href="http://www.dubberly.com/articles/interactions-the-analysis-synthesis-bridge-model.html">The Analysis-Synthesis Bridge Model</a> <span style="color: #888888;">by Dubberly, Evenson og Robinson (2008)</span></p>
<p>An analytical and straightforward presentation of the creative process, which also puts the need for design documentation into context.</p>
<p><a href="http://www.ideo.com/images/uploads/thoughts/IDEO_HBR_Design_Thinking.pdf">Design Thinking</a> <span style="color: #888888;">by Tim Brown (2008)</span></p>
<p>User-centered design – said with other words. Design is not just about practical knowledge, but also important personality traits – such as curiosity, empathy and &#8220;formidlingsglede&#8221;.</p>
<p><a href="http://www.boxesandarrows.com/view/bringing-holistic">Bringing Holistic Awareness to Your Design</a> <span style="color: #888888;">by Joseph Selbie (2009)</span></p>
<p>Cross-disciplinary collaboration permeates everything we do with user experience design. Nobody can find all the answers on their own!</p>
<p><a href="http://www.uie.com/articles/five_design_decision_styles">5 Decision Styles. What is Yours?</a> <span style="color: #888888;">by Jared Spool (2009)</span></p>
<p>There&#8217;s not just one true good design process. We all take shortcuts &#8211; and it&#8217;s important that we know about the consequences of doing so.</p>
<p><a href="http://www.uie.com/articles/critique/">What Goes Into a Well-Done Critique</a> <span style="color: #888888;">by Jared Spool (2008)</span></p>
<p>Giving and receiving critique is perhaps the most difficult – and also the most important – thing we can do to help each other become better user experience designers.</p>
<p><a href="http://www.uxmag.com/design/guiding-principles-for-ux-designers">Guiding Principles for UX Designers</a> <span style="color: #888888;">by Whitney Hess (2010)</span></p>
<p>Design is a creative decision-making process, where principles are more important than your particular choice of user research methods.</p>
<p><a href="http://www.cennydd.co.uk/2011/fall-and-rise-of-ux/">The Fall and Rise of User Experience</a> <span style="color: #888888;">by Cennydd Bowles (2011)</span></p>
<p>What does it really mean to design great user experiences, and are really anything more than self-centered beta junkies with turtle-neck sweaters and Apple logos on our breakfast cereal?</p>
<p><strong>Other sources of inspiration:</strong></p>
<ul>
<li><a href="http://whitneyhess.com/blog/2009/06/30/so-you-wanna-be-a-user-experience-designer-step-1-resources/">So you wanna be a user experience designer — Step 1: Resources</a></li>
<li><a href="http://www.kickerstudio.com/blog/2010/09/essential-interaction-design-essays-and-articles/">Essential Interaction Design Essays and Articles</a></li>
</ul>
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